Mod Description  

NPC with Jobs consists of two global parts: a job/needs module, and a new worldspace Aledra.
All the NPC's we've selected will have a job. They will perform their job and earn money for it. Most of the time, they will produce items to sell, but they can also perform some service and get a salary for it.

All these NPC's have also needs. These needs will grow in time and when they are urgent enough, the NPC could decide react to them.

Current jobs are:
Forester: someone who plants trees, usually to replace those that have been cut down.
Lumberjack: someone who cuts down trees, and sells the logs.
Sawyer: someone who cuts wood. They take the logs from the merchant and produce wood planks and sticks to sell.
Fisherman: someone who catches fish using a fishing rod. The fish are a source of food and are also sold.
Hunter: someone who kills certain types of animal for their meat. Meat is a source of food and also can be sold. Uses a bow and arrow to hunt.
Miner: uses a pick to excavate types of rock/minerals/metals in mines. These items are then sold.
Farmer: someone who tends a farm in all its facets. He sows and harvests fields, tends animals, picks fruit, ...
Merchant: someone who buys and sells goods for profit.
Tax collector: someone who periodically collects taxes from all inhabitants of a town. These tax incomes are used to pay the communities' workers and expenses.
Traveling merchant: a special kind of merchant that follows a route to buy/sell goods from town to town.

Current needs are:
1. Food: NPC's will have to eat twice each day to keep healthy. If they lack the funds or the merchants are out of stock, they'll suffer damage and could die.
2. Sleep: NPC's will need to sleep each day. If they have a home, they'll sleep in their bed. Otherwise, they'll camp outside.