Mod History


New in 0.9.8:

Version 0.9.8 will focus on farming.

* Working Farms added to the Town of Lutur
* New Farm animal families including:
     1.A cow, calf and bull
     2.A pig
     3.Hen, rooster and chick
* NPC Farmers to tend to the animals as well as other farm jobs.
* Orchards and fields that will be grown and harvested
* Need for sleep! No more Nighttime Wandering.
* Home concept. NPC's will go home or inn to sleep and when they aren't nearby they unroll a bedroll to sleep.
* Lutur's exteriors as well as some interiors.
* Custom animations for milking, tree shaking, grazing and drinking
* AI added to animals as well including need to eat and sleep.
* LOD has been added


New in 0.9.7:
* local merchant job
* traveling merchant job
* Town concept: jobs are local now
* Professions added to Weye
* Jobs keep on going when their NPC's are in inactive cells. No performance loss.
* Complete new implementation of the main engine
* Tax collector redone
* Four towns in progress
* More complete worldspace


New in 0.9.6:
* sawyer profession
* tax collector profession
* new carry able log, plank & stick items
* new usable item bowsaw
* preplaced jobs on the NPC's of Turil
* diverse custom icons added


New in 0.9.5:
* added the miner profession
* added new raw iron ore and coal, and new rocks that contain them
* introduction of token scripts that greatly stabilize the professions
* a new worldspace Aledra
* a new town Turil
* Teleport to Aledra spell
* the forester won't plant anymore inside towns
* lumberjacks and hunters will travel to a base camp first before searching for trees/prey.


New in 0.9.4:
* duplicated professions. Every profession can now be performed unlimited times at the same time
* added need for food & resolution scripts
* several bugs solved
* removed the Mayor's Hood principle
* added sound files to lumberjacking


New in 0.9.3:
* added kneel animation to the forester
* better tree interior to new trees
* added a map of the sewer exit
* a new profession selection mechanism
* trees will always tumble when cut
* added the fisherman job
* added a windmill (with no functionalities yet)



Sawyer